Way Of The Samurai 2
Product Information. Acquire's second Way of the Samurai game is designed to offer the authentic settings, deep sword-fighting system, and cause-and-effect role-playing found in the original, while boosting the graphics and enhancing the interface. Characters can obtain as many as 60 different swords and, with the proper equipment and practice, perform more than 100 different special moves. Also as in the original, the hero must choose his own path through the plotlines, and the decisions he makes can drastically affect the outcome of the story.The adventure begins as the player's lone samurai warrior comes upon a small, remote village mired in the midst of large, internal dispute. The traditional village leaders favor fealty to feudalistic powers that are becoming prominent throughout the land, while a group of outlaw rebels, known as the Aoto, vehemently oppose acquiescence to the regional authority. As the main character and hero of the story, the player must bring resolution to this conflict, and peace to the town, in whatever Way he deems best.
Way of the Samurai 2If you're considering buying this game, then most likely you've already played the first one. The first game had a relatively straightforward battle and item system, a good cast of characters, and no shortage of endings to receive based on your actions. Way of the Samurai 2 is very similar to its predecessor, with some notable changes:1. The items you can buy and use are a bit more complicated. You have the choice of paying for items you buy or just running off once you receive them.2.
Way of the Samurai 2 is an adventure action genre game. The setting is in a violent town, where criminals roam and bring despair to innocent people. Join the game, you will play as a young samurai using his sword to fight to bring justice and peace to the town.
All jobs you took on in the original game were related to the plot. WotS2 includes 'random' jobs that give you money, bolster your reputation with the townspeople, but otherwise don't affect the plot.3. In Way of the Samurai 1, there was one 'good' ending, and everything else was a sort of bad endin g. There was only one way to truly save the town.
However, in WotS2, that is not the case. Much like in WotS1, you have the opportunity to side with one party or another (here the yakuza or the police), or ignore both (also possible here), but unlike WotS1, there are many ways to get an ending that doesn't result in the death of your main character or the town being wiped off the map.As for the actual gameplay, the camera angles can be frustrating at time, and it can be harder to pull off combos than it should realistically be, but let's be honest. You don't play this sort of game for realistic samurai fighting, you play it for the sheer amount of different endings there are and the different choices you can make.In this, WotS2 doesn't disappoint. Though a bit dated (four years now, mid-late PS2 generation graphics) it's worth playing if you enjoyed the original. Otherwise you probably won't have the patience to play it past the first hour or two.
If you like samurai, way of samurai fan, story driven not hack/slashI have played 1 and 3 way of samurai as well, and i would have to say this games story is excellent, great characters. Id say its as good as 1 and better then 3. THe music soundtrack is excellent as well. The voice acting is sub par, and would be better in the text boxs. Also unlike the 1st and 3rd were you just walk to a new area this game you have to go to area exit and go to map screen then choose where to go (i dont like this, slows the game down.) BUt very fun open end game, were ever coose matters, but it can be difficult in the beginning to know were to go because their is no info on events to come/ advance in. Would buy again, enough said. Way of the Samurai 2Well i was a little upset it didn't come in a case but the game is awesome.
Which is all i can really say about it. I love the swords i can get on this game and how many endings i can get. But the lack of being able to save when i want throws me off and i try reeeeaaaallllyyyy hard not to die. But cest le vi! I've wanted this game ever since my friend let me borrow it.
Then he sorta moved and i've craved for it ever since so i came across some cash and bought it! I guess that makes me an impulsive buyer???? Is that a bad thing?.
Capcom continues to enhance its publishing credentials this week, bringing two more third party games under its wing for release throughout PAL territories next year. Funnily enough, both are Japanese-born sequels from Spike. Riding Spirits II is a motorbike racing game due out in March, to be followed soon after in the slightly hazier 'Spring' bracket by Way of the Samurai 2.
We'll deal with Riding Spirits II in a separate item, but first we'd like to pat Capcom on the back, in fact hug them, and plant strawberry kisses on their sainted cheeks for daring to take a chance on Way of the Samurai 2, the sequel to a critically and commercially unsuccessful game that we've always maintained had plenty of value.
Yes Way
Red crucible reloaded download. Way of the Samurai, for those who missed it (and that's 99.9 per cent of you, sadly) was set over three days and concerned a wandering ronin's passage through the mountainside town of Rokkotsu Pass. It was a simple-looking third-person action affair - easily dismissed as twaddle with a pretty ropey game engine, some occasionally shocking graphics and sound, and a story that meandered before being terminated completely in the event of death.
However it was actually a rather clever threaded narrative that branched in various directions depending on your actions. More than just whether you said 'Yes' or 'No' in a particular dialogue tree, characters would react to you differently depending on your behaviour as well as dialogue, and most importantly in turn this affected your options. Engaging in grisly missions would leave the gentle townsfolk cold, unwilling to help when things went wrong, and refusing to pay the blacksmith and then slaughtering him mercilessly when he took up arms meant no sword upgrades.
The combat was also an interesting flavour, although slightly dotty AI and identikit enemies sometimes spoilt the broth. The trick was to fight unpredictably, drawing on all aspects of your character's repertoire. With repetition and practice, combos would grow out of the basic moveset and establish themselves as key components in battle. Similarly, sticking to one particular easy move would soon render it almost useless, quickly gnawing your blade down to little more than a metal rule, and leaving you no match for an accomplished enemy.
Though deliberately brief to encourage players to repeat the game in different ways, along with some niggling flaws Way of the Samurai pretty much sank Eidos' Fresh Games label (along with the bonkers duo of Mad Maestro and Mr. Moskeeto). Poor reviews, zero word of mouth, scant marketing, and a suspicion that the games were overpriced at 40 bob didn't help. And yet we still liked it. And dammit we still do like it, so gawd bless Capcom.
The second path
And wish them luck, too, because Way of the Samurai 2 sounds very similar to its predecessor. Obviously the setting has been shifted from Rokkotsu Pass - this time to a town called Amahara on the island of Dejima at the end of the Edo period in 19th Century feudal Japan. Here the honest, hard-working citizens are being struck down unjustly after a policy shift within the powerful Magistrate's office, and the local 'Aoto gang' has turned to spreading tyranny and fear following the loss of its leader.
Into this bubbling cauldron the player is once again thrust as a lone samurai. This time he'll spend ten days in the region, and instead of just taking his swordplay in different directions he'll actually be able to study one of three specific styles: twin blade, quick slash and 'kodachi', a sort of acrobatic ninja technique. Combining special moves with the basic hacking and slashing is said to yield upward of 400 unique attacks, and parrying and blocking should play a bigger part too, with well-timed moves helping the player retain his balance and salvage momentum, while poorly timed ones will send him backward or even break the blade.
Thankfully Way of the Samurai's Western problems haven't put Acquire off the dynamic storyline, with the player's conduct continuing to cut his own path through the game - whether he sides with the townfolks, the Aoto or the Magistrates, he's going to have to make some difficult decisions that will forever brand him one way or another, and we're told there are four actual plot paths that thread this way and that depending on his actions. The game seems to begin with an encounter with a young girl, who the player can presumably help, hinder or slaughter in much the same way he did at the start of the first game on a bridge outside Rokkotsu Pass.
Dead Rising 4 marks the return of photojournalist Frank West in an all-new chapter of one of the most popular zombie game franchises of all time. With an unmatched level of weapon and character customization, ambitious new features including new zombie classes and EXO Suits, Dead Rising 4. Dead rising 4 steam.
Obviously we'd anticipate a similar structure beyond that to the original, and as early screenshots demonstrate, Acquire has more or less built on top of its previous game - shots indicate a more detailed version of what came before, with similar character models, level architecture and combat stances, and while that does mean sharp angular figures and identikit enemies are already evident, with a bit of spit and polish it could well do a lot better than its predecessor.
Whatever the outcome, we'll be paying it close attention.