Red Faction Guerrilla Mods

. ↑ When running this game without Administrator elevation, activity in%PROGRAMFILES%,%PROGRAMFILES(X86)%, and might be redirected to VirtualStore. ↑ File/folder structure within this directory reflects the path(s) listed for (use to access Windows registry paths).

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Red Faction Guerrilla Mods

Red Faction Guerrilla client/server admin console is available to all versions of the game but the International Demo Version. You can launch the console and be ready to enter your Red Faction Guerilla console commands on PC by hitting the tilde key after loading the game. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction. Key Features Open World Guerrilla Warfare - You decide who, when, where and how to battle. Utilize guerrilla tactics, improvised weaponry, and modified vehicles to lead.

Games with support may store data in /.steam/steam/userdata// 20530/ in addition to or instead of this directory. The app ID (20530) may differ in some cases. Treat backslashes as forward slashes. See the for details.References.

Re-mars-tered Script LoaderRSL is a lua scripting interface and modding tool for Red Faction Guerrilla Re-mars-tered. The main goal of this project is to greatly expand what mods can do to the game, and what they can change, and to improve the mod development experience.

Please see the for much more info about the project, the features it provides, and how to contribute to it. See the to talk with the devs, other modders, and RF fans.You can find the latest builds.You can find the installation guide. Contents.Project goalsNormally, modding RFGR involves editing xml files included in the game which define things such as AI behavior, the properties of vehicles, weapons, and more.

This allows modders to change the game in many ways. Even so, there are many hardcoded values and behaviors that cannot be changed, ultimately limiting what modders can do. This tool aims to bypass some of these limitations by allowing modders to change many hardcoded values and giving them access to the power and flexibility which a scripting languages allow for.Since this involves manipulating many parts of the games code and memory, this will likely expand to other modding features over time, such as replacing textures and other files without unpacking any vpppc files.See the for info on how to install and use the script loader, description of the scripting API and script examples. Bug reports and feature requestsSee the section and search for an issue which already describes your bug/feature/question. If you can't find it, create a new one.

ExamplesAbove is an image of the overlay provided by the RSL in version 0.5.0. The overlay includes useful features such as a script editor, and explosion spawner, a teleport menu, and some preset tweaks which can be useful such having AI ignore the player, or invulnerability. These can be useful for fun, and also when testing out mods or trying to learn more about how the game works. Scripting examplesBelow are some examples of the scripting API as of version 0.5.0. Please see the and the other guides and examples in the docs for more info.

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TeleportPlayer( 1434.0, 15.0, 693.3) -Teleport the player to the Oasis safehouserfg. GetExplosionInfo( 'remotecharge '), 1434.0, 25.0, 693.3) -Create a remote charge explosion 10m above the playerrfg. SetGravity( 0.0, - 3.7, 0.0) -Set the gravity to actual mars gravity (default is -9.82)rfg.

Red) -Set the alert level to red Libraries used- Used for the in game overlay GUIs.- Used for quick and easy lua binding.- A JIT compiled version of Lua. Used as the primary language of the scripting API.- Used for function hooking.- Used to aid in locating directx functions for hooking.